Experience for many years as a freelance and independent artist as well as designing for B2B ams B2C spaces. Have worked on visual concepting and look development for several indie game projects and was Art Director for one. Also a builder and painter of wargaming minis. Passion for all things art, creative, and wargaming nerd stuff, not mention a lifelong affinity to videogames and movies.
Working 100 percent remote with another international team on a new indie game project. Contributed initial look and art development to new title in coordination with founder and other team members. Items created were concept designs and artwork for props, characters, environments, and buildings. Working both traditionally and digitally via ink, pen, and colored pencils and also wacom tablet and photoshop.
Coordinated with Game Dev and Leadership of Indie Dev team on look development and art pipeline management. Worked 100% remote on part of international team. Also worked hands on dressing Unreal sets, concept art contributions, and texture development. Most successful part was laying out game art bible and art pipeline workflow. Most enjoyable part was working with highly talented team in pushing creative approach to art making.
Working one hundred percent remotely with team across nation on new title for indie dev video game company. Primarily contributed look development, art direction, and concept designs for weapons and characters for side scrolling dungeon fighter. Created signature designs for hero character and his main weapon with founder and leadership using traditional media and digital methods including wacom and photoshop.